Timestamp Sender Message
2024-09-16 13:41 Ryoki Let's just make sure that all classes do maximum damage output, have maximum survivability, and require no intervention/planning/communication to be as strong as possible at all times, mkay?
2024-09-16 13:40 Siveril it's so easy that even boar has superhero dragons these days
2024-09-16 13:40 Quickblade not so much easier as less inconvenient
2024-09-16 13:40 Hippo "make the game easier" it's already the absolute easiest this game has ever been
2024-09-16 13:40 Victory even that can be prepared for. on my bzk's i get sanc insig and farm frenzy pills
2024-09-16 13:40 Ryoki then what would be the downside?
2024-09-16 13:40 Hippo just farm crab meat and wafers
2024-09-16 13:40 Quickblade honestly bzk should be allowed to scar for sanc/frenz at hero too
2024-09-16 13:39 Siveril been a long time since I had to use locate object to see which areas were populated heh
2024-09-16 13:39 Ryoki Same was true here a long time ago.
2024-09-16 13:39 Manic casting frenzy on myself lags me soooo much
2024-09-16 13:39 Siveril when we had more aardwolflike counts, like several hundred players online not on a multiday, there was also a lot more choice of what kind of group you'd like..and a lot more competition for mobs
2024-09-16 13:39 Lupee bzk is pretty much the only one that should be allowed to ask for sanc/frenzy, b/c they're rescuing and shouldn't be in lag.
2024-09-16 13:38 Lupee also, if you can't cast sanc, then have wafers, if you don't have moves, then wear 7 leagues and endurance, have roots, if you have less than 1k hps, then wear hp gear - spending all the time CRing folks taht didn't come prepared - that's frustrating. If they don't care - then why should I?
2024-09-16 13:37 Maxine I just find it breeds afk'ers and they get to lord and do the same thing.. as Siveril mentioned hard to balance a group at lord that way
2024-09-16 13:37 Ryoki QB - some leaders do, some do not.
2024-09-16 13:37 Siveril I'm just not a fan of followig other people for grouping generally I guess
2024-09-16 13:37 Quickblade they get offended if you try to being your crap lowhero instead of your superhero tank
2024-09-16 13:37 Maxine yeah, true
2024-09-16 13:36 Summasault no one is offended if you don't join a public EHA.
2024-09-16 13:36 Lupee I'm a big fan of the sniper mobs at the start of sems, weeding out the smols...
2024-09-16 13:36 Xykoi the great thing is, you can run with a big eha group, or not run run with a big eha group, its your choice! :D
2024-09-16 13:36 Summasault and I think that's ok too. If you don't want to go on a run like that, don't.
2024-09-16 13:36 Archimedes bring back group limits
2024-09-16 13:35 Summasault some people don't target maximum xp/hour
2024-09-16 13:35 Quickblade where everybody grabs their her 14 gia mag and 2 partial typhus staves and spunjes
2024-09-16 13:35 Siveril I can tank faster with a 3 person group for xp per hour than huge eha groups who spend half that hour with their thumb up their ass in sanctum
2024-09-16 13:35 Summasault there's more than one way to skin a former cat
2024-09-16 13:35 Quickblade nod, those are the pub ones
2024-09-16 13:35 Maxine so dumb
2024-09-16 13:35 Maxine huge eha groups are a curse imo
2024-09-16 13:34 Lupee group limits are a curse though
2024-09-16 13:34 Quickblade non-priv EHA should give the leader 5 free levels and 1m gold for the amount of public service youre providing
2024-09-16 13:34 An immortal ok
2024-09-16 13:34 Maxine bring back group limits at hero so we have more smaller and more valid EHA groups
2024-09-16 13:34 Lupee I don't blame leaders wanting to go private eha via tells
2024-09-16 13:34 Quickblade everybody just afks and if the triggers dont do it it doesnt get done
2024-09-16 13:33 Quickblade lord and eha both have the same problem
2024-09-16 13:33 Siveril for tiers requiring larger groups, anyway, mostly lord or eha
2024-09-16 13:32 Siveril increasingly difficult for leaders to handle, coaxing people into a balanced group is a real headdesk moment as counts continue to drop off
2024-09-16 13:32 Quickblade nod
2024-09-16 13:32 Lupee half of leading is getting group comp - which is also why it's so frustrating, so I get that. but if you go with a crappy group comp and your xp sucks, or you splat, then that's the leader's fault for not handling that.
2024-09-16 13:31 Quickblade groups are just where people dump the alts that they want leveld but are to trash to tank or solo
2024-09-16 13:30 Quickblade hilarious
2024-09-16 13:30 Quickblade but assuming that there people in the group and that they will so stuff
2024-09-16 13:29 Lupee I've ran several rips, and you just had to adjust your play style based on group comp and your race. got a viz or pal in the group? do all the ripper stuff until 50% hps, rinse repeat. trl ripper? then just revive when you wanna go ripper skill crazy.
2024-09-16 13:29 Siveril maybe you need an imm so you can run us some nice golem invasions with t0 hero gear
2024-09-16 13:29 Quickblade No, Siveril. I dont even get to have insane gear anymore
2024-09-16 13:28 Quickblade the health cost is just wildly overtuned
2024-09-16 13:28 Siveril I can haz insane gear?
2024-09-16 13:28 Quickblade ripper hits the way ALL melee classes should hit
2024-09-16 13:28 Lupee it's a little more difficult on the double hit chars, but ripper it was super easy to see b/c you're always dual wielding basically.
2024-09-16 13:28 Siveril a kzn war might not hit as hard as a giant but it'll land a lot more attacks per round for example
2024-09-16 13:27 Quickblade Im thinking that the only reason I liked bzk was because I used to have really insane gear and that made up for the shortcomings I take issue with now
2024-09-16 13:27 Lupee I noticed on my ripper if my HR is below 100
2024-09-16 13:27 Siveril dex and hr both matter for accuracy
2024-09-16 13:27 Lupee a hog is not a fully representative of mud mechanics
2024-09-16 13:27 Bruhm that's at 34 str, 22 dex
2024-09-16 13:26 Hippo ichiban is 101/105 unspelled
2024-09-16 13:26 Bruhm YOu should work on that.
2024-09-16 13:26 Bruhm I'm 97/102 unspelled
2024-09-16 13:26 Quickblade but if hitroll matters then why do we miss so much in hogs
2024-09-16 13:26 Lupee fully spelled, you want at LEAST 100+ HR
2024-09-16 13:26 Maxine very conservative Bruhm
2024-09-16 13:26 Quickblade 63hr unsp
2024-09-16 13:26 Siveril so obviously there is some appeal
2024-09-16 13:26 Bruhm ^ hr/dr stats?
2024-09-16 13:26 Siveril I'd say as a conservative estimate 50% of the players afk sponge most of their runs
2024-09-16 13:26 Lupee so again, what's your hit roll?
2024-09-16 13:26 Quickblade also hitting for less than Ive seen on cratable mages on a regular bases w/o mouch in the way of explanation or reason
2024-09-16 13:25 Bruhm I mean, the data is still there, it's not flagged the way you want it to be. You can see how many times you hit successfully, how many times the mobs dodge or ripose or shield block (I believe). The only one you can't 'see' is a failed skill like 4th attack, which you can pretty easily infer with really basic math
2024-09-16 13:25 Lupee what's your hit roll?
2024-09-16 13:25 Hippo if you're just going to afk sponge I don't even know why you'd play the game
2024-09-16 13:25 Archimedes thats what sucks about not having hog on permanently, you have to deal with questionable mechanics such as gaining exp requiring effort
2024-09-16 13:25 Quickblade not *just* that I cant see
2024-09-16 13:25 Hippo that seems like a weird reaction to "I can't see what I want to see in damage output"
2024-09-16 13:25 Siveril I thought you'd been doing that for decades
2024-09-16 13:24 Bruhm QB, easy enough to track attempts though, so you can determine how often you're firing your 3rd 4th attacks
2024-09-16 13:24 Quickblade perhaps I should just hop on the bandwagon and just afk and trigger my way thru ehas
2024-09-16 13:24 Hippo I just don't see an issue with how it is I guess
2024-09-16 13:24 Bruhm the next was 1fail, 2 success, the next 2 success, no fail message
2024-09-16 13:23 Bruhm Hipp, doesn't quite do what they're asking, sadly. I just tested it and I got 1 round with 'you almost clip', one successful hit, and one 'the mob dodges' message, for 3 total attempts. the next round was 4 successful attempts
2024-09-16 13:23 Lupee if you have 4 skills that determine if you land all your hits: second attack, third attack, double hit, weapon skill, etc - all at 95% - combined, that's still about 20% chance it'll fail. mob dodge, AC/HR roll miss, shield block, etc - all plays a role, and I imagine a lot is hidden on purpose.
2024-09-16 13:23 Quickblade even with +battleself only see 2-3 lines per round for myself
2024-09-16 13:22 Quickblade I know
2024-09-16 13:22 Hippo config +battleself
2024-09-16 13:22 Hippo You almost clip a glacial guardian but it doges at the last second!
2024-09-16 13:22 Quickblade I cant have any reasonable knowledge or understanding if I cant compile data
2024-09-16 13:22 Bruhm I would not not like to see that. That would be so wildly spammy.
2024-09-16 13:22 Hippo A glacial guardian holds up its weapon to block your strike!
2024-09-16 13:22 Maxine soudns right
2024-09-16 13:22 Quickblade yes
2024-09-16 13:22 Siveril it's specifically nerfed for pros, I'm told
2024-09-16 13:22 Bruhm each time you fail?
2024-09-16 13:21 Bruhm you would like to see 'you did not successfully roll a 3rd attack this round
2024-09-16 13:21 Quickblade I want t know that I hit 1 time per round because the other 5 got parries or blocked by a mob w/o a weapon or shield
2024-09-16 13:21 Torvoth i believe you have reduced chances of landing second, third, fourth etc. attacks e.g. 75% chance of a 2nd attack, 50% of third and so on (percentages not accurate)
2024-09-16 13:21 Quickblade I want to always see it.
2024-09-16 13:20 Summasault You always roll for it, you just don't see it because well, you didn't hit for it
2024-09-16 13:20 Quickblade its would still show a lone for doge/block/[parry