Timestamp Sender Message
2022-07-05 22:49 Dzak wolthu is 3 tanks. you're throwing 3 troll monks at it
2022-07-05 22:49 Vamp the mutant still loses
2022-07-05 22:49 Vamp 5 players can cast brimstone in one round, 1 mutant equals ony 1 brimstone
2022-07-05 22:49 Hayami well crap, why didnt we do that before
2022-07-05 22:49 Seyonne Try not to take everything I'm saying too literally, though I realize this is text and that's easy to do. Before shard balancing was done, for example, a difficult area to receive t0 gear that got steamrolled by a relatively low amount of players due to overpowered characters was seen as a bit of a problem
2022-07-05 22:49 Hayami wait we can throw wolthu now?
2022-07-05 22:48 Kali To put it bluntly, throwing a 120k hp troll monk at things really makes them either irrelevant or unreasonably deadly to any normal character
2022-07-05 22:48 Wolthu lol
2022-07-05 22:48 Dzak just think of a mutant as more than 1 player. 5 mutants is just the equivalent of 10 normal alts, so whats the difference if a 10-man area is run by the equivalent of a "normal" 10-man?
2022-07-05 22:48 Hayami Wolthu, correction, thats always the case... so what else is new :P
2022-07-05 22:48 Menace with auto off :P
2022-07-05 22:48 Wolthu Menace, correction with an afk Wolthu.
2022-07-05 22:48 Chalu how does the number of people in a group take the fun out of building/running an area?
2022-07-05 22:48 Vixelle during offpeak hours
2022-07-05 22:47 Menace we even failed with wolthu :P
2022-07-05 22:47 Hayami Believe me, I fully understand that frustation, especially given how this conversation mirrors the one had when I was announcing DC
2022-07-05 22:47 Wolthu because we worked hard to have those kind of alts, not our fault that the game allowed us to
2022-07-05 22:47 Vixelle lord runs are already impossible during offpeak hours. without mutants help, you are basically killing off the more challenging lordruns
2022-07-05 22:47 Seyonne As a builder, it can feel demotivating to try to create a cool/fun area when you know someone might steamroll it with 4-5 people
2022-07-05 22:47 Vamp caree is still spamming the death info
2022-07-05 22:46 Seyonne I have no beef with the decision to cap stats, but I am trying to circle back to a discussion that we've tried to have many times to bring more life back to the team overall to contribute as well
2022-07-05 22:46 Wolthu true
2022-07-05 22:46 Vamp 150k is too low cap. push it up to 200k
2022-07-05 22:46 Wolthu what more can they want to, drive us away :P
2022-07-05 22:46 Vamp it's like yearly inflation if the mobs size are increased further in this difficult player-short age
2022-07-05 22:46 Hayami they need to cap it again
2022-07-05 22:46 Wolthu capped 150k is the damage already
2022-07-05 22:46 Madrivax So if people are leaving regardless, raise your hand if you are leaving. Then those ppl can just stop talking while we discuss things :P
2022-07-05 22:46 Shadowin they've already capped stats. they now arent happy with that decision
2022-07-05 22:46 Hayami 150k is ludicrous
2022-07-05 22:46 Vixelle nod hayami, cap them at 150k ;)
2022-07-05 22:46 Seyonne That has worked in some cases, but not for all.
2022-07-05 22:45 Vamp the mobs had alread been bluff last year
2022-07-05 22:45 Hayami im all for capping 999 stats, but i dont want a reroll
2022-07-05 22:45 Wolthu ^
2022-07-05 22:45 Vixelle rather than stunt the mutant, buff the mobs
2022-07-05 22:45 Seyonne I'll put this out there - I'm a mutant. I'm not hell bent on this, I'm just hoping to explore various avenues and we have seen good tangential ideas come out of discussions.
2022-07-05 22:45 Vamp and more who are leaving when these suggested changes kick in
2022-07-05 22:44 Vamp and it's even harder to get a 20pax group with 6 who left
2022-07-05 22:44 Chalu implement mana pots, will make bringing casters along much less prohibitive for non-regen runs
2022-07-05 22:44 Wolthu at least we all know how to manage what kind of groups to get runs done regardless if we have mutants or not. Imms are hellbend of deleting mutants in general :P
2022-07-05 22:44 Hayami oh yeah, i did 11.3k the second run vamp :P
2022-07-05 22:44 Hayami and that run was a workout
2022-07-05 22:44 Vamp i feel xp cheated
2022-07-05 22:43 Seyonne I've got a decent amount of incoming tells - would appreciate if folks could try to keep to public channels because it's hard to maintain many threads of conversation (especially 1 vs many)
2022-07-05 22:43 Vamp wasn't it the monk!?
2022-07-05 22:43 Wolthu yeah
2022-07-05 22:43 Jonnan we did fine with 2 tanks, bld is key tho
2022-07-05 22:43 Vamp don't touch the players
2022-07-05 22:43 Jonnan but meat is easily replacable
2022-07-05 22:43 Vamp touch the mobs
2022-07-05 22:43 Jonnan i mean, sure, youre just meat
2022-07-05 22:43 Wolthu without wolthu!
2022-07-05 22:42 Jonnan overgrowth is rough without the right group
2022-07-05 22:42 Jonnan oof
2022-07-05 22:42 Seyonne I do want to say that we are actively pursuing the same types of balance in transmog/shard to be default, but there is still research to go into the code behind that to see how we could roll that out
2022-07-05 22:42 Vamp personally speaking, i don't even run much lords ever since that previous changes last year
2022-07-05 22:42 Jonnan theres def varying stages of mutants now :P
2022-07-05 22:42 Wolthu stuck at 134k
2022-07-05 22:42 Wolthu same feeling, vamp!
2022-07-05 22:42 Jonnan *50k
2022-07-05 22:42 Jonnan and im just hoping byki one day hits 509k.
2022-07-05 22:42 Jonnan blink
2022-07-05 22:42 Vamp i'ave been stuck at 130k mana forever now.. 150k seems unattainable
2022-07-05 22:41 Vamp esp that one with all those levels of glimmers skins
2022-07-05 22:41 Madrivax mc
2022-07-05 22:41 Vamp like how these transmog areas are tough to run without a proper big group
2022-07-05 22:41 Madrivax Immediately ignored because of "can't never"
2022-07-05 22:41 Seyonne I understand the sentiment behind hamstringing, but I also hope everyone can recognize how difficult new content can be to come up with with the crazy mutants floating around
2022-07-05 22:41 Jonnan ^
2022-07-05 22:41 Mythril if them rewards for the 999er's are too great, you risk alienating the players who didnt bother with running much after 999 but put a comproable amount of time in as the mutants
2022-07-05 22:40 Kali Also, sure, let them gain pracs so they can eulogy
2022-07-05 22:40 Wolthu ha
2022-07-05 22:40 Chalu seyonne, i think i speak for a lot of folks when i say that we appreciate your efforts at an honest and constructive conversation. but if the goal is to increase player counts or encourage more group play at lord, perhaps hamstringing elder/leader players will not have the desired effect, regardless of comps
2022-07-05 22:40 Vixelle if max trainable stats is 150k, why is a 100k stat player called a mutant?
2022-07-05 22:40 Jonnan :P
2022-07-05 22:40 Jonnan bear stance?
2022-07-05 22:40 Vamp why are the players being targeted instead of making new areas which cater to the growth of the player base?
2022-07-05 22:40 Wolthu like no rescue lags for monk at 999? Jonnan?
2022-07-05 22:40 Jonnan well... i think 999's should still gain pracs
2022-07-05 22:40 Seyonne (Instead of gains)
2022-07-05 22:39 Wolthu have some here, come over :p
2022-07-05 22:39 Jonnan like, you could have insignias based on class and race, that you could increase say spellpower or such
2022-07-05 22:39 Seyonne I'm dubbing them "alternative points" in lieu of any better name, which would accrue with all future levels of 999
2022-07-05 22:39 Madrivax iso venison jerky
2022-07-05 22:39 Wolthu u get deer meat from me, clap.
2022-07-05 22:39 Seyonne Absolutely, that's an idea
2022-07-05 22:39 Jonnan What about converting their exp into customizable insignias that give benefits...
2022-07-05 22:39 Mythril what about my prize for being the 11,000,000th login, while were handing out free crap
2022-07-05 22:38 Seyonne That includes full QP reimbursement, exp reimbursement (to other chars), amongst other ideas floating around that could go towards future possibilities (new tier, remort++, etc) none of which are totally solidified as ideas yet
2022-07-05 22:38 Kali (A) Existing mutants need to be shrunk down to a reasonable size (B) People should still get something (probably transferable) both for any levels lost that way and any future levels on 999 characters so they don't feel bad about running the character
2022-07-05 22:38 Martyr maybe if we're set on keeping the lp for gains, make lp account wide instead of character specific
2022-07-05 22:38 Vamp if we have 100 plays loggaed at anytime, yeah sure, we need no one to take 2 spots
2022-07-05 22:38 Madrivax you mean until you morph it into a Titan, Martyr!
2022-07-05 22:38 Jonnan Yeah, sadly... as a leader... mutants do make some of those heavy player count required runs possible with low counts
2022-07-05 22:38 Vixelle if mutants make the game easier, why not make the mobs harder?
2022-07-05 22:38 Vamp and esp when player counts are low now, it's practically difficult to get 30 low-lords to run, say gulch/crown and succeed
2022-07-05 22:38 Wolthu well, i died many times, regardless how big i am, however if i am on drg monk instead, i'd be around level 700, would people still call me mutant?
2022-07-05 22:38 Martyr yeah, I would be totally willing to lead on my 999 shf, but I have no desire to lead on my 999 prs, so now my prs just sits on the shelf for the rest of time
2022-07-05 22:37 Seyonne I'm making an earnest effort to give as many possible avenues of reimbursement to mutants in order to amicably help us achieve a goal for future play