| Timestamp | Sender | Message |
| 2022-07-05 22:50 | Wolthu | nah, DiY only surge 3 whole run |
| 2022-07-05 22:50 | Seyonne | Certainly, and that was what some of the anti-solo changes tried to address |
| 2022-07-05 22:50 | Hayami | depends on the mutant in question |
| 2022-07-05 22:50 | Menace | they can surge 5 alot :) |
| 2022-07-05 22:50 | Shadowin | that's not right at all, menae |
| 2022-07-05 22:50 | Vamp | 30k+ hp can barely survive shift |
| 2022-07-05 22:50 | Mythril | whats more of a problem is all the t0 alleg hands out to certain people who can camp/solo/find what they need and do alleg on 20+ alts each nite, that seems a bit unbalanced too |
| 2022-07-05 22:50 | Dzak | ha, I wish |
| 2022-07-05 22:49 | Hayami | thats why byki isnt a mutant, can only surge 3 for 30 tics :/ |
| 2022-07-05 22:49 | Wolthu | so much love, am flattered. |
| 2022-07-05 22:49 | Menace | or more |
| 2022-07-05 22:49 | Menace | mutant surge 5 for half the run tho |
| 2022-07-05 22:49 | Vamp | so leave mutant alone! |
| 2022-07-05 22:49 | Dzak | wolthu is 3 tanks. you're throwing 3 troll monks at it |
| 2022-07-05 22:49 | Vamp | the mutant still loses |
| 2022-07-05 22:49 | Vamp | 5 players can cast brimstone in one round, 1 mutant equals ony 1 brimstone |
| 2022-07-05 22:49 | Hayami | well crap, why didnt we do that before |
| 2022-07-05 22:49 | Seyonne | Try not to take everything I'm saying too literally, though I realize this is text and that's easy to do. Before shard balancing was done, for example, a difficult area to receive t0 gear that got steamrolled by a relatively low amount of players due to overpowered characters was seen as a bit of a problem |
| 2022-07-05 22:49 | Hayami | wait we can throw wolthu now? |
| 2022-07-05 22:48 | Kali | To put it bluntly, throwing a 120k hp troll monk at things really makes them either irrelevant or unreasonably deadly to any normal character |
| 2022-07-05 22:48 | Wolthu | lol |
| 2022-07-05 22:48 | Dzak | just think of a mutant as more than 1 player. 5 mutants is just the equivalent of 10 normal alts, so whats the difference if a 10-man area is run by the equivalent of a "normal" 10-man? |
| 2022-07-05 22:48 | Hayami | Wolthu, correction, thats always the case... so what else is new :P |
| 2022-07-05 22:48 | Menace | with auto off :P |
| 2022-07-05 22:48 | Wolthu | Menace, correction with an afk Wolthu. |
| 2022-07-05 22:48 | Chalu | how does the number of people in a group take the fun out of building/running an area? |
| 2022-07-05 22:48 | Vixelle | during offpeak hours |
| 2022-07-05 22:47 | Menace | we even failed with wolthu :P |
| 2022-07-05 22:47 | Hayami | Believe me, I fully understand that frustation, especially given how this conversation mirrors the one had when I was announcing DC |
| 2022-07-05 22:47 | Wolthu | because we worked hard to have those kind of alts, not our fault that the game allowed us to |
| 2022-07-05 22:47 | Vixelle | lord runs are already impossible during offpeak hours. without mutants help, you are basically killing off the more challenging lordruns |
| 2022-07-05 22:47 | Seyonne | As a builder, it can feel demotivating to try to create a cool/fun area when you know someone might steamroll it with 4-5 people |
| 2022-07-05 22:47 | Vamp | caree is still spamming the death info |
| 2022-07-05 22:46 | Seyonne | I have no beef with the decision to cap stats, but I am trying to circle back to a discussion that we've tried to have many times to bring more life back to the team overall to contribute as well |
| 2022-07-05 22:46 | Wolthu | true |
| 2022-07-05 22:46 | Vamp | 150k is too low cap. push it up to 200k |
| 2022-07-05 22:46 | Wolthu | what more can they want to, drive us away :P |
| 2022-07-05 22:46 | Vamp | it's like yearly inflation if the mobs size are increased further in this difficult player-short age |
| 2022-07-05 22:46 | Hayami | they need to cap it again |
| 2022-07-05 22:46 | Wolthu | capped 150k is the damage already |
| 2022-07-05 22:46 | Madrivax | So if people are leaving regardless, raise your hand if you are leaving. Then those ppl can just stop talking while we discuss things :P |
| 2022-07-05 22:46 | Shadowin | they've already capped stats. they now arent happy with that decision |
| 2022-07-05 22:46 | Hayami | 150k is ludicrous |
| 2022-07-05 22:46 | Vixelle | nod hayami, cap them at 150k ;) |
| 2022-07-05 22:46 | Seyonne | That has worked in some cases, but not for all. |
| 2022-07-05 22:45 | Vamp | the mobs had alread been bluff last year |
| 2022-07-05 22:45 | Hayami | im all for capping 999 stats, but i dont want a reroll |
| 2022-07-05 22:45 | Wolthu | ^ |
| 2022-07-05 22:45 | Vixelle | rather than stunt the mutant, buff the mobs |
| 2022-07-05 22:45 | Seyonne | I'll put this out there - I'm a mutant. I'm not hell bent on this, I'm just hoping to explore various avenues and we have seen good tangential ideas come out of discussions. |
| 2022-07-05 22:45 | Vamp | and more who are leaving when these suggested changes kick in |
| 2022-07-05 22:44 | Vamp | and it's even harder to get a 20pax group with 6 who left |
| 2022-07-05 22:44 | Chalu | implement mana pots, will make bringing casters along much less prohibitive for non-regen runs |
| 2022-07-05 22:44 | Wolthu | at least we all know how to manage what kind of groups to get runs done regardless if we have mutants or not. Imms are hellbend of deleting mutants in general :P |
| 2022-07-05 22:44 | Hayami | oh yeah, i did 11.3k the second run vamp :P |
| 2022-07-05 22:44 | Hayami | and that run was a workout |
| 2022-07-05 22:44 | Vamp | i feel xp cheated |
| 2022-07-05 22:43 | Seyonne | I've got a decent amount of incoming tells - would appreciate if folks could try to keep to public channels because it's hard to maintain many threads of conversation (especially 1 vs many) |
| 2022-07-05 22:43 | Vamp | wasn't it the monk!? |
| 2022-07-05 22:43 | Wolthu | yeah |
| 2022-07-05 22:43 | Jonnan | we did fine with 2 tanks, bld is key tho |
| 2022-07-05 22:43 | Vamp | don't touch the players |
| 2022-07-05 22:43 | Jonnan | but meat is easily replacable |
| 2022-07-05 22:43 | Vamp | touch the mobs |
| 2022-07-05 22:43 | Jonnan | i mean, sure, youre just meat |
| 2022-07-05 22:43 | Wolthu | without wolthu! |
| 2022-07-05 22:42 | Jonnan | overgrowth is rough without the right group |
| 2022-07-05 22:42 | Jonnan | oof |
| 2022-07-05 22:42 | Seyonne | I do want to say that we are actively pursuing the same types of balance in transmog/shard to be default, but there is still research to go into the code behind that to see how we could roll that out |
| 2022-07-05 22:42 | Vamp | personally speaking, i don't even run much lords ever since that previous changes last year |
| 2022-07-05 22:42 | Jonnan | theres def varying stages of mutants now :P |
| 2022-07-05 22:42 | Wolthu | stuck at 134k |
| 2022-07-05 22:42 | Wolthu | same feeling, vamp! |
| 2022-07-05 22:42 | Jonnan | *50k |
| 2022-07-05 22:42 | Jonnan | and im just hoping byki one day hits 509k. |
| 2022-07-05 22:42 | Jonnan | blink |
| 2022-07-05 22:42 | Vamp | i'ave been stuck at 130k mana forever now.. 150k seems unattainable |
| 2022-07-05 22:41 | Vamp | esp that one with all those levels of glimmers skins |
| 2022-07-05 22:41 | Madrivax | mc |
| 2022-07-05 22:41 | Vamp | like how these transmog areas are tough to run without a proper big group |
| 2022-07-05 22:41 | Madrivax | Immediately ignored because of "can't never" |
| 2022-07-05 22:41 | Seyonne | I understand the sentiment behind hamstringing, but I also hope everyone can recognize how difficult new content can be to come up with with the crazy mutants floating around |
| 2022-07-05 22:41 | Jonnan | ^ |
| 2022-07-05 22:41 | Mythril | if them rewards for the 999er's are too great, you risk alienating the players who didnt bother with running much after 999 but put a comproable amount of time in as the mutants |
| 2022-07-05 22:40 | Kali | Also, sure, let them gain pracs so they can eulogy |
| 2022-07-05 22:40 | Wolthu | ha |
| 2022-07-05 22:40 | Chalu | seyonne, i think i speak for a lot of folks when i say that we appreciate your efforts at an honest and constructive conversation. but if the goal is to increase player counts or encourage more group play at lord, perhaps hamstringing elder/leader players will not have the desired effect, regardless of comps |
| 2022-07-05 22:40 | Vixelle | if max trainable stats is 150k, why is a 100k stat player called a mutant? |
| 2022-07-05 22:40 | Jonnan | :P |
| 2022-07-05 22:40 | Jonnan | bear stance? |
| 2022-07-05 22:40 | Vamp | why are the players being targeted instead of making new areas which cater to the growth of the player base? |
| 2022-07-05 22:40 | Wolthu | like no rescue lags for monk at 999? Jonnan? |
| 2022-07-05 22:40 | Jonnan | well... i think 999's should still gain pracs |
| 2022-07-05 22:40 | Seyonne | (Instead of gains) |
| 2022-07-05 22:39 | Wolthu | have some here, come over :p |
| 2022-07-05 22:39 | Jonnan | like, you could have insignias based on class and race, that you could increase say spellpower or such |
| 2022-07-05 22:39 | Seyonne | I'm dubbing them "alternative points" in lieu of any better name, which would accrue with all future levels of 999 |
| 2022-07-05 22:39 | Madrivax | iso venison jerky |
| 2022-07-05 22:39 | Wolthu | u get deer meat from me, clap. |
| 2022-07-05 22:39 | Seyonne | Absolutely, that's an idea |